Small PvP Guide
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Small PvP Guide
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Healer
Enhancements-
Weapon: SpellBreaker
Class: Healer
Helm: SpellBreaker
Cape: Healer
This is a class for pure healing motive. You will want to stay out of battle with other players, focusing on healing them when they need it, and in battles with the PvE monsters in the zone. If confronted with a player, hold out with the endurance of the healer while dealing manual damage and healing as needed. You may hold out long enough to kill the player, or hold him off until a team mate can help.
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Dragonslayer
Enhancements-
Full Fighter
This class was made uniquely for dealing quick, stainless damage in the midst of battle. You will want to basically start with an impale, then a Fang Twister to set them down a bit. After that, its a matter of base damage, which should be anywhere from 150 - 400, and using impale when you can. This classes high endurance and strength means its meant for head on brutality, not particularly lasting long.
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Warrior
Enhancements-
Full fighter
This class was made uniquely for dealing quick, stainless damage in the midst of battle, just like the Dragonslayer. You will want to start with an imbalancing strike, then just pound them out with Decisive Strike. If you get worn down before the battle ends, that's your que to use On Guard, you will deal 25% less damage, evening it out to about 100-200 damage per hit, but take only half as much.
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Leprechaun
Enhancements-
Class: Thief
Weapon: Fighter
Helm: Fighter
Cape: Fighter
This class is for lasting long and pounding the enemy down hard and quick. You will want to start with Ceili, to dodge nearly every attack and hit faster. After that, you need to switch out Irish Blessing and Oppertunities Strike until their HP is under fourty percent of its original or highest number. At this point, us Sgian Dirg and watch the damage fly, meanwhile spamming out Irish Blessing and OS. Renew Ceilli and Sgian Dirg as needed.
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Ninja
Enhancements-
Full Fighter
Basically meant to be a powerhouse, it rivals berzerker with its kill streaks. Basically, start with Thin Air, and spam cross cut. Do not worry about stunning them, it is hard enough to hit you anyways. Renew Thin Air as needed.
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Pirate
See Leprechaun, switch out the skill names.
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Rogue
See Leprechaun, switch out the skill names.
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Paladin
Enhancements-
Weapon: Healer
Class: Healer
Helm: Fighter
Cape: Fighter
This is meant to be a mediated class. It has a strong empowerment with fair melee damage, of around 100-200 as a base, pending level. The plan is to auto-attack, and use empower when needed. If your near death and not having much success, stop using empower and begin using abolish in a last ditch attempt to cause as much damage as possible. It may be a good idea to pack a Mana potion, because this class will run short quickly.
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Mage
Enhancements-
Full Spellcaster (?)
This build is made to be another powerhouse, also, I am not sure on what the name of the enhancement is, but its the one the NPC Arcana sells. Basically, its meant to pile on the damage until dying, which can take a while with its rapid succession of attacks. Usually, you would auto attackfirst, but with mage, you want to select your target, and use Icicle then Fireball from a distance, so they are hit hard and fast, and it will be a few seconds before they can hit back at that range. After that, pile on the Fireballs to do extra DoT damage, but don't auto attack before they are close enough to hit you, and you'll kill them nearly every time.
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Sorcerer
See the build for Mage
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Warlord
See the build for Warrior
Healer
Enhancements-
Weapon: SpellBreaker
Class: Healer
Helm: SpellBreaker
Cape: Healer
This is a class for pure healing motive. You will want to stay out of battle with other players, focusing on healing them when they need it, and in battles with the PvE monsters in the zone. If confronted with a player, hold out with the endurance of the healer while dealing manual damage and healing as needed. You may hold out long enough to kill the player, or hold him off until a team mate can help.
_____________________________________________
Dragonslayer
Enhancements-
Full Fighter
This class was made uniquely for dealing quick, stainless damage in the midst of battle. You will want to basically start with an impale, then a Fang Twister to set them down a bit. After that, its a matter of base damage, which should be anywhere from 150 - 400, and using impale when you can. This classes high endurance and strength means its meant for head on brutality, not particularly lasting long.
_____________________________________________
Warrior
Enhancements-
Full fighter
This class was made uniquely for dealing quick, stainless damage in the midst of battle, just like the Dragonslayer. You will want to start with an imbalancing strike, then just pound them out with Decisive Strike. If you get worn down before the battle ends, that's your que to use On Guard, you will deal 25% less damage, evening it out to about 100-200 damage per hit, but take only half as much.
_______________________________________________
Leprechaun
Enhancements-
Class: Thief
Weapon: Fighter
Helm: Fighter
Cape: Fighter
This class is for lasting long and pounding the enemy down hard and quick. You will want to start with Ceili, to dodge nearly every attack and hit faster. After that, you need to switch out Irish Blessing and Oppertunities Strike until their HP is under fourty percent of its original or highest number. At this point, us Sgian Dirg and watch the damage fly, meanwhile spamming out Irish Blessing and OS. Renew Ceilli and Sgian Dirg as needed.
_______________________________________________
Ninja
Enhancements-
Full Fighter
Basically meant to be a powerhouse, it rivals berzerker with its kill streaks. Basically, start with Thin Air, and spam cross cut. Do not worry about stunning them, it is hard enough to hit you anyways. Renew Thin Air as needed.
________________________________________________
Pirate
See Leprechaun, switch out the skill names.
_________________________________________________
Rogue
See Leprechaun, switch out the skill names.
______________________________________
Paladin
Enhancements-
Weapon: Healer
Class: Healer
Helm: Fighter
Cape: Fighter
This is meant to be a mediated class. It has a strong empowerment with fair melee damage, of around 100-200 as a base, pending level. The plan is to auto-attack, and use empower when needed. If your near death and not having much success, stop using empower and begin using abolish in a last ditch attempt to cause as much damage as possible. It may be a good idea to pack a Mana potion, because this class will run short quickly.
______________________________________
Mage
Enhancements-
Full Spellcaster (?)
This build is made to be another powerhouse, also, I am not sure on what the name of the enhancement is, but its the one the NPC Arcana sells. Basically, its meant to pile on the damage until dying, which can take a while with its rapid succession of attacks. Usually, you would auto attackfirst, but with mage, you want to select your target, and use Icicle then Fireball from a distance, so they are hit hard and fast, and it will be a few seconds before they can hit back at that range. After that, pile on the Fireballs to do extra DoT damage, but don't auto attack before they are close enough to hit you, and you'll kill them nearly every time.
______________________________________
Sorcerer
See the build for Mage
_______________________________________
Warlord
See the build for Warrior
Merci- Hammerhead
- Posts : 373
Status Update : Climbin' in your windows, snatchin' your people up.
Re: Small PvP Guide
Wow dude good guides.
Luffy- Crown
- Posts : 828
Status Update : 'Screw you guys, I'm going home' - Eric Cartman
Re: Small PvP Guide
Hm, I guess its okay. Some of the enhancement combos could be better. Here are some suggestions for Leprechaun.
Leprechaun
Enhancements-
Class: Lucky
Weapon: Thief
Helm: Thief
Cape: Lucky
or
Enhancements-
Full Luck
Btw where is Zerker?
Leprechaun
Enhancements-
Class: Lucky
Weapon: Thief
Helm: Thief
Cape: Lucky
or
Enhancements-
Full Luck
Btw where is Zerker?
»-(¯`v´¯)-»_▓►๓คгเк๓คςє◄▓- Judge
- Posts : 128
Re: Small PvP Guide
You can't get them all in there atm. It'll develop soon
Luffy- Crown
- Posts : 828
Status Update : 'Screw you guys, I'm going home' - Eric Cartman
Re: Small PvP Guide
That's useless hence the name NO Class. No = Nothing in this case.
Luffy- Crown
- Posts : 828
Status Update : 'Screw you guys, I'm going home' - Eric Cartman
Re: Small PvP Guide
No Class pwns!?! Ive seen No Class dominate in PvP....
»-(¯`v´¯)-»_▓►๓คгเк๓คςє◄▓- Judge
- Posts : 128
Re: Small PvP Guide
You're kidding?
Luffy- Crown
- Posts : 828
Status Update : 'Screw you guys, I'm going home' - Eric Cartman
Re: Small PvP Guide
^^No, I'm not. xP
If I can remember correctly this in one of the people who I've seen dominate in No Class.
http://www.aq.com/aw-character.asp?id=pisonmyhands
If I can remember correctly this in one of the people who I've seen dominate in No Class.
http://www.aq.com/aw-character.asp?id=pisonmyhands
»-(¯`v´¯)-»_▓►๓คгเк๓คςє◄▓- Judge
- Posts : 128
Worse Doughnut- Ambassador
- Posts : 134
Status Update : Apparently, commom courtesy is dead, along with this forum
Luffy- Crown
- Posts : 828
Status Update : 'Screw you guys, I'm going home' - Eric Cartman
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