H.A.M.M.E.R. Game: Hybrid Realm
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H.A.M.M.E.R. Game: Hybrid Realm
Here's Hammer's first game: Hybrid Realm, it is nowset in the Futile era, basically where ninja's reigned, and sea travel wasn't even in the picture just yet, but as the game advances, so will the eras. As of now, only Consuls and up may play.
You basically send orders in to me, and I'll make sure they're delivered. Only send in orders once every 24 hours, or else only your first one counts. So think hard.
Each Zone you see is a different region, with it's own qualities and such, each zone is inhabited by one clan, which you run. There are 11 zones to choose from, and you can post what one you want here, if it's not taken already. Each Zone must be set up as follow:
Zone Name: (Like Wonderland or something)
Zone Symbol: (Find a logo to use as your insigma)
Zone Number: (What zone it is)
Zone Stats: (Copy what's under the provided zone)
Here are the zones:
Zone One
Set in a ragged terrain, making this zone ideal to train new ninjas in. But the lack of food and only a small pond makes training ninja the least of their worries.
Training Facilities: 10
Ninja Rating: 80/100
Worksites: 30
Population: 500
Mana Presence: +4
Necessity Resources: 400
Weaponry Resources: 300
Zone Two
Set in a well balanced terrain, this zone won't have too worry too much about everyday living. Due to the terrian, though, there is a higher risk of successful infiltrators.
Training Facilities: 8
Ninja Rating: 70/100
Worksites: 35
Population: 500
Mana Presence: +3
Necessity Resources: 550
Weaponry Resources: 250
Zone Three
Set deep in the woods, this zone is plentiful in resources, that can be sold, but not ninja.
Training Facilities: 5
Ninja Rating: 65/100
Worksites: 20
Population: 400
Mana Presence: +4
Necessity Resources: 650
Weaponry Resources: 450
Zone Four
Set in the Wetlands, this zone is plentiful in resources, and the ninja are stronger, and have stronder spiritual powers..
Training Facilities: 7
Ninja Rating: 80/100
Worksites: 30
Population: 500
Mana Presence: +7
Necessity Resources: 650
Weaponry Resources: 450
Zone Five
This zone is on a mountainside, and the harsh conditions make the ninjas and the townfolk stronger, but resources and people are not as plentiful.
Training Facilities: 4
Ninja Rating: 90/100
Worksites: 30
Population: 300
Mana Presence: +7
Necessity Resources: 350
Weaponry Resources: 200
Zone Six
This zone is situated on a peak of a mountain, and is introduced to high winds, making it hard to get to.
Training Facilities: 2
Ninja Rating: 90/100
Worksites: 30
Population: 200
Mana Presence: +10
Necessity Resources: 200
Weaponry Resources: 200
Zone Seven
This zone is essentially just dead plains, littered with resources and ninja.
Training Facilities: 7
Ninja Rating: 60/100
Worksites: 30
Population: 400
Mana Presence: +2
Necessity Resources: 400
Weaponry Resources: 400
Zone Eight
This zone is on a mountainside, and the harsh conditions make the ninjas and the townfolk stronger, but resources and people are not as plentiful.
Training Facilities: 3
Ninja Rating: 90/100
Worksites: 25
Population: 300
Mana Presence: +5
Necessity Resources: 300
Weaponry Resources: 200
Zone Nine
Dead Land filled with strong ninja who work for what they get.
Training Facilities: 4
Ninja Rating: 90/100
Worksites: 30
Population: 300
Mana Presence: +7
Necessity Resources: 200
Weaponry Resources: 200
Zone Ten
This zone is on a mountainside, and the harsh conditions make the ninjas and the townfolk stronger, but resources and people are not as plentiful.
Training Facilities: 4
Ninja Rating: 90/100
Worksites: 30
Population: 300
Mana Presence: +7
Necessity Resources: 350
Weaponry Resources: 200
Zone Eleven
This zone is dead center in a quarry, and is easily infiltrated.
Training Facilities: 5
Ninja Rating: 89/100
Worksites: 35
Population: 300
Mana Presence: +3
Necessity Resources: 350
Weaponry Resources: 200
Training Facilities train 10 ninja each in a day's time, and cost nothing to run, but .5k to build a new one.
Ninja Rating is overall strength of your ninja, and how well they can pull off missions.
Worksites provides and harvests the resources of both kinds. Each one costs an optional 200 creds to run per 2 days. Pricelist for weaponry below.
Population is how many people inhabit your city. You hit zero, you die, and must pay a 4.5k fee to return in to the round you died in. Rounds end once a month, every month.
Mana Presence is like a "Luck enhancement" where each +1 gives you more of a chance of winning a dice roll on an attack.
Necessity Resources are like food, water, and clothes.
Weaponry Resources are what makes the big difference in attacks. 100 creds gives a whole class (10 ninja) a full arsenal.
Pricelist:
These are secondary "war" like weapons, used mostly for defending your clan, or attacking another.
Catapult: Can possibly kill 75 population on attacks, or defend just as many. Takes 10 ninja to transport. 900 Creds.
Claimed Zones:
~Zone Four
~Zone Five
~Zone Eleven
*Still Testing!
You basically send orders in to me, and I'll make sure they're delivered. Only send in orders once every 24 hours, or else only your first one counts. So think hard.
Each Zone you see is a different region, with it's own qualities and such, each zone is inhabited by one clan, which you run. There are 11 zones to choose from, and you can post what one you want here, if it's not taken already. Each Zone must be set up as follow:
Zone Name: (Like Wonderland or something)
Zone Symbol: (Find a logo to use as your insigma)
Zone Number: (What zone it is)
Zone Stats: (Copy what's under the provided zone)
Here are the zones:
Zone One
Set in a ragged terrain, making this zone ideal to train new ninjas in. But the lack of food and only a small pond makes training ninja the least of their worries.
Training Facilities: 10
Ninja Rating: 80/100
Worksites: 30
Population: 500
Mana Presence: +4
Necessity Resources: 400
Weaponry Resources: 300
Zone Two
Set in a well balanced terrain, this zone won't have too worry too much about everyday living. Due to the terrian, though, there is a higher risk of successful infiltrators.
Training Facilities: 8
Ninja Rating: 70/100
Worksites: 35
Population: 500
Mana Presence: +3
Necessity Resources: 550
Weaponry Resources: 250
Zone Three
Set deep in the woods, this zone is plentiful in resources, that can be sold, but not ninja.
Training Facilities: 5
Ninja Rating: 65/100
Worksites: 20
Population: 400
Mana Presence: +4
Necessity Resources: 650
Weaponry Resources: 450
Zone Four
Set in the Wetlands, this zone is plentiful in resources, and the ninja are stronger, and have stronder spiritual powers..
Training Facilities: 7
Ninja Rating: 80/100
Worksites: 30
Population: 500
Mana Presence: +7
Necessity Resources: 650
Weaponry Resources: 450
Zone Five
This zone is on a mountainside, and the harsh conditions make the ninjas and the townfolk stronger, but resources and people are not as plentiful.
Training Facilities: 4
Ninja Rating: 90/100
Worksites: 30
Population: 300
Mana Presence: +7
Necessity Resources: 350
Weaponry Resources: 200
Zone Six
This zone is situated on a peak of a mountain, and is introduced to high winds, making it hard to get to.
Training Facilities: 2
Ninja Rating: 90/100
Worksites: 30
Population: 200
Mana Presence: +10
Necessity Resources: 200
Weaponry Resources: 200
Zone Seven
This zone is essentially just dead plains, littered with resources and ninja.
Training Facilities: 7
Ninja Rating: 60/100
Worksites: 30
Population: 400
Mana Presence: +2
Necessity Resources: 400
Weaponry Resources: 400
Zone Eight
This zone is on a mountainside, and the harsh conditions make the ninjas and the townfolk stronger, but resources and people are not as plentiful.
Training Facilities: 3
Ninja Rating: 90/100
Worksites: 25
Population: 300
Mana Presence: +5
Necessity Resources: 300
Weaponry Resources: 200
Zone Nine
Dead Land filled with strong ninja who work for what they get.
Training Facilities: 4
Ninja Rating: 90/100
Worksites: 30
Population: 300
Mana Presence: +7
Necessity Resources: 200
Weaponry Resources: 200
Zone Ten
This zone is on a mountainside, and the harsh conditions make the ninjas and the townfolk stronger, but resources and people are not as plentiful.
Training Facilities: 4
Ninja Rating: 90/100
Worksites: 30
Population: 300
Mana Presence: +7
Necessity Resources: 350
Weaponry Resources: 200
Zone Eleven
This zone is dead center in a quarry, and is easily infiltrated.
Training Facilities: 5
Ninja Rating: 89/100
Worksites: 35
Population: 300
Mana Presence: +3
Necessity Resources: 350
Weaponry Resources: 200
Training Facilities train 10 ninja each in a day's time, and cost nothing to run, but .5k to build a new one.
Ninja Rating is overall strength of your ninja, and how well they can pull off missions.
Worksites provides and harvests the resources of both kinds. Each one costs an optional 200 creds to run per 2 days. Pricelist for weaponry below.
Population is how many people inhabit your city. You hit zero, you die, and must pay a 4.5k fee to return in to the round you died in. Rounds end once a month, every month.
Mana Presence is like a "Luck enhancement" where each +1 gives you more of a chance of winning a dice roll on an attack.
Necessity Resources are like food, water, and clothes.
Weaponry Resources are what makes the big difference in attacks. 100 creds gives a whole class (10 ninja) a full arsenal.
Pricelist:
These are secondary "war" like weapons, used mostly for defending your clan, or attacking another.
Catapult: Can possibly kill 75 population on attacks, or defend just as many. Takes 10 ninja to transport. 900 Creds.
Claimed Zones:
~Zone Four
~Zone Five
~Zone Eleven
*Still Testing!
Last edited by James on 19/11/2010, 3:35 pm; edited 2 times in total
James- Judge
- Posts : 303
Status Update : I'm the leader, biotch.
Re: H.A.M.M.E.R. Game: Hybrid Realm
Gauntlet
here its at the bottom
Zone:5
Training Facilities: 4
Ninja Rating: 90/100
Worksites: 30
Population: 300
Mana Presence: +7
Necessity Resources: 350
Weaponry Resources: 200
here its at the bottom
Zone:5
Training Facilities: 4
Ninja Rating: 90/100
Worksites: 30
Population: 300
Mana Presence: +7
Necessity Resources: 350
Weaponry Resources: 200
Last edited by punkboy011 on 19/11/2010, 10:38 am; edited 4 times in total
punkboy011- Hammerhead
- Posts : 433
Status Update : Pwning all
Re: H.A.M.M.E.R. Game: Hybrid Realm
Zone Name: Enigma
http://files.vector-images.com/clipart/tiger_ns2.gif
Zone 4
Training Facilities: 7
Ninja Rating: 80/100
Worksites: 30
Population: 500
Mana Presence: +7
Necessity Resources: 650
Weaponry Resources: 450
http://files.vector-images.com/clipart/tiger_ns2.gif
Zone 4
Training Facilities: 7
Ninja Rating: 80/100
Worksites: 30
Population: 500
Mana Presence: +7
Necessity Resources: 650
Weaponry Resources: 450
Luffy- Crown
- Posts : 828
Status Update : 'Screw you guys, I'm going home' - Eric Cartman
Re: H.A.M.M.E.R. Game: Hybrid Realm
Zone: 11 FTW
https://2img.net/h/i770.photobucket.com/albums/xx350/marikmace/ChocoMuffin.png
Name: MuffinLand
Training Facilities: 5
Ninja Rating: 89/100
Worksites: 35
Population: 300
Mana Presence: +3
Necessity Resources: 350
Weaponry Resources: 200
https://2img.net/h/i770.photobucket.com/albums/xx350/marikmace/ChocoMuffin.png
Name: MuffinLand
Training Facilities: 5
Ninja Rating: 89/100
Worksites: 35
Population: 300
Mana Presence: +3
Necessity Resources: 350
Weaponry Resources: 200
»-(¯`v´¯)-»_▓►๓คгเк๓คςє◄▓- Judge
- Posts : 128
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